Now showing items 1-9 of 9

    • Automated Vehicle Articulation and Animation: A Maxscript Approach 

      Griffin, Christopher Corey (2011-02-22)
      This thesis presents an efficient, animation production-centric solution to the articulation and animation of computer generated automobiles for creating animations with a high degree of believability. The thesis has two ...
    • Caricaturing buildings for effective visualization 

      Rice, Grant G., III (Texas A&M University, 2006-04-12)
      The objective of my research is to identify and analyze the techniques of exaggeration, simplification, and abstraction used by caricature and cartoon artists. I apply these techniques to an expressive 3D modelling process ...
    • GPU programming for real-time watercolor simulation 

      Scott, Jessica Stacy (Texas A&M University, 2005-02-17)
      This thesis presents a method for combining GPU programming with traditional programming to create a fluid simulation based watercolor tool for artists. This application provides a graphical interface and a canvas ...
    • Interactive Web-based Calculus Tutorials 

      Weihing, Matthew
      Programs exist, such as Maple, which enable developers to create tutorial applications that use a computer algebra system for complex calculus computations involved in generating problems, checking student responses and ...
    • The morphological development of a wood burl shader 

      Moyer, Robert Simms (Texas A&M University, 2004-09-30)
      In the field of computer graphics, shaders provide an interface between lights and surfaces, giving the appearance of metal, plastic, wood, etc. As the field progresses, more and more shaders are required to simulate a ...
    • A nNon-photorealistic Model for Procedural Painterly Rendered Trees in the Style of Corot 

      Losure, Michael Robert (2009-05-15)
      This thesis describes the development of a system for the procedural generation and painterly rendering of trees. Specifically, the rendered trees are modeled after those found in the oil landscape paintings of 19th century ...
    • Physical Simulation of an Embedded Surface Mesh Involving Deformation and Fracture 

      Clack, Billy (2012-07-16)
      Simulating virtual objects which can deform or break apart within their environments is now common in state-of-the-art virtual simulations such as video games or surgery simulations. Real-time performance requires a physical ...
    • Re-Creating the Sinking of the Edmund Fitzgerald 

      Stewart, Kiara F; Derry, Jasmine; Lee, Yuan-Chi; Hammond, Lauren; Harris, Marisa
      Over the course of the school year, we intend to create a short film centered around the sinking of the S.S. Edmund Fitzgerald. Up until this point, there has been thorough research in the conditions surrounding the sinking ...
    • Tearable Cloth 

      Phillips, Kurt T. (2010-01-16)
      This document proposes modifications to an established cloth simulation algorithm to allow for stretch deformation and tearing of simulated cloth in computer-generated imagery. Previous research is presented, followed by ...