Browsing by Subject "Second Life"
Now showing items 1-5 of 5
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Literature Review: The researchers have provided an in depth look into the established connections identified between learner engagement and performance (Kuh, 2003; Robinson & Hullinger, 2008; Stott, 2016; Calvo & Reio, ...
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(2012-08-15)Virtual reality-based instruction such as virtual worlds, games, and simulations are becoming very popular in K-12 and higher education. Three manuscripts that report the results of investigations of these increasingly ...
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(2012-07-16)This is an unprecedented study integrating of Second Life (SL) and the currere approach to develop a virtual curriculum demonstration. The overarching purposes of this study were to understand the perceptions, self-reflection, ...
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(2012-07-16)Second Life (SL) is gaining popularity in an educational context. Based on the need for educators to understand emerging technologies and their potential for use in the classroom, this study explored student users’ ...
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(2012-02-14)Educators are seeking ways to better engage their students including the use of collaborative virtual learning environments (CVLEs). Some virtual worlds can serve as CVLEs as the advent of Second Life has created particular ...