Now showing items 1-7 of 7

    • Wang, Wei (2015-03-04)
      Believable physical interactions involving collisions between objects are essential in motion graphics and video games. The most common approach to create such effect is to employ dynamics simulation. However, to create a ...
    • Schwartz, Seth A (2015-05-04)
      This thesis presents a prototype system to develop procedural animation for the goal-directed terrestrial locomotion of tentacled digital creatures. Creating locomotion for characters with multiple highly deformable limbs ...
    • Howard, Heather Vernette (2012-02-14)
      Digital birds are used in computer graphics to replace live animals both for the safety of the animal and to allow for more control over performance. The current treatment of avian wings in computer graphics is often ...
    • Corder, Catharine Leigh Inbody (2009-05-15)
      La Belle’s rigging assemblage has provided a rare and valuable source of knowledge of 17th-century rigging in general and in particular, French and small-ship rigging characteristics. With over 400 individual items including ...
    • Pena, Benito (2011-08-08)
      Current production methods for creating a motion system for a deformable digital character model involve providing an underlying joint structure based o of a T-Pose, A-Pose or another arbitrary bind pose of the character. ...
    • Davalath, Megha Nataraj (2011-08-08)
      This thesis presents a prototype system for generating animation control systems for isosurface-based characters that blurs the distinction between a skeletal rig and a particle system. Managing articulation and deformation ...
    • Tsai, Grace E (2019-05-30)
      Warwick was an English galleon that sank in 1619 off the coast of Bermuda while transporting colonists and goods. The wreck was excavated in 2010-2012 under the direction of Dr. Piotr Bojakowski and Dr. Katie Custer-Bojakowski, ...