Browsing by Subject "Procedural"
Now showing items 1-3 of 3
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(2015-05-04)This thesis presents a prototype system to develop procedural animation for the goal-directed terrestrial locomotion of tentacled digital creatures. Creating locomotion for characters with multiple highly deformable limbs ...
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(2019-03-14)Game development studios are facing an ever-growing pressure to deliver quality content in greater quantities, making the automation of as many tasks as possible an important aspect of modern video game development. This ...
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(2017-07-25)Weathering in computer graphics is crucial to creating believable objects. Common methods to add wear to an object include the application of 2D texture maps or direct model deformations through sculpting. These methods ...