Now showing items 1-7 of 7

    • An Approach To Painterly Rendering 

      Broussard, Garrett (2014-10-28)
      An often overlooked key component of 3D animations is the rendering engine. However, some rendering techniques are hard to implement or are too restrictive in terms of the imagery they can produce. The goal of this thesis ...
    • Cine-animé: adaptations of realistic lighting styles 

      Trinh, Ellen Man Ngoc (Texas A&M University, 2005-11-01)
      Animé, a style of Japanese animation, has begun to evolve into more than a simple animation. The stories found in animé have reached a level of complexity similar to traditional cinema. However, lighting in animé, has ...
    • Creating computer generated scene lighting in the style of Edward Hopper 

      Jo, Hee Yeon (Texas A&M University, 2008-10-10)
      The goal of this thesis is to study the lighting styles used in three selected Edward Hopper paintings: Morning Sun, Summer Evening, and Night Windows and to create an original, three-dimensional scene lit in a similar ...
    • Discontinuous Galerkin Finite Element Method for the Nonlinear Hyperbolic Problems with Entropy-Based Artificial Viscosity Stabilization 

      Zingan, Valentin Nikolaevich (2012-07-16)
      This work develops a discontinuous Galerkin finite element discretization of non- linear hyperbolic conservation equations with efficient and robust high order stabilization built on an entropy-based artificial viscosity ...
    • Pixel Noir: a style for cinematic computer-generated lighting 

      Han, Lei (Texas A&M University, 2006-04-12)
      This thesis provides an example of creating a special cinematic style of Film Noir in computer-generated animation. The thesis is designed as a discussion of how a unique lighting style in computer graphics can be used to ...
    • Realistic Aging of Materials in Computer Graphics 

      Walker, Megan (2015-07-31)
      One of the most challenging tasks in Computer Graphics (CG) is depicting the accurate appearance of aging and weathered materials. This thesis examines the physical aging process of materials and translates that information ...
    • The Surface of Acceptability in Virtual Faces 

      Andreason, Scot Philip (2013-07-29)
      This paper explores the surface properties of skin and eyes and their importance in the acceptance and success of a digital human face, specifically in relation to the uncanny valley. The uncanny valley hypothesis states ...