Browsing by Author "Srinivasan, Vinod"
Now showing items 1-20 of 21
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Dwivedi, Ravindra (2011-08-08)Tornado simulations in the visual effects industry have always been an interesting problem. Developing tools to provide more control over such effects is an important and challenging task. Current methods to achieve these ...
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D'Souza, Aswin Cletus (2009-05-15)Cell count is an important metric in neurological research. The loss in numbers of certain cells like neurons has been found to accompany not only the deterioration of important brain functions but disorders like clinical ...
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Van Maanen, Kathryn Elizabeth (2012-07-16)Traditionally, city maps are drafted in two dimensions, on paper and using GIS technology, and specify the placement and boundaries of different zoning districts. Two dimensional maps place limitations on the designer, ...
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Thandri, Bharath Kumar (Texas A&M University, 2007-09-17)Software radio architecture can support multiple standards by performing analogto- digital (A/D) conversion of the radio frequency (RF) signals and running reconfigurable software programs on the backend digital signal ...
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Doucet, Lars Andreas (2011-08-08)This thesis documents the development of a video game about sustainable energy use that unites fun with learning. Many other educational games do not properly translate knowledge, facts, and lessons into the language of ...
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Mahmood, Naureen (2012-02-14)Autism Spectrum Disorders (ASD) are a group of developmental neuropsychiatric disorders that can be highly variable in their intensity and in the types of symptoms displayed among different people. Over the years, various ...
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Coleman, Christopher Ryan (Texas A&M University, 2007-04-25)A real-time self-shadowing technique is described. State of the art shadowing techniques that utilize modern hardware often require multiple rendering passes and introduce rendering artifacts. Combining separate ideas from ...
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McDonald, Christopher Ernest (2009-06-02)The goals of this research include developing and identifying software technologies, which facilitate the use of buildings described in Building Information Modeling (BIM) tools in both a simulation and visualization. The ...
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Jain, Nidhi Mahavirprasad (2012-02-14)Although many efforts have been exerted to increase safety on construction sites, it has never been easy to run a construction project with zero accidents. Previous research indicated that lessons learned from previous ...
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Bertka, Benjamin Theodore (2012-02-14)Recent advances in the field of educational technology have promoted the re-purposing of entertainment-oriented games and software for educational applications. This thesis extends a project developed at Texas A&M ...
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Srinivasan, Vinod (Texas A&M University, 2004-09-30)The goal of this research is to develop new, interactive methods for creating very high genus 2-manifold meshes. The various approaches investigated in this research can be categorized into two groups -- interactive methods, ...
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Gonen, Ozgur (2009-05-15)In architectural and sculptural practice, the eventual goal is constructing the shapes that have been designed. Due to fabrication considerations, shapes with planar faces are in demand for these practices. In this thesis, ...
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Bednarz, Megan Reneé (2012-07-16)A review of the history of video game design reveals an emphasis on themes of competition, survival, and combat. Game designers are now increasingly exploring other themes, including ethics, morality, and religious or ...
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Morris, David Victor (Texas A&M University, 2008-10-10)In this thesis, I present a new platform-independent, open source, intuitive graphical user interface for TopMod, an application designed for interacting with 3-dimensional manifold meshes represented by a Doubly Linked ...
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Penney, Jonathan (2010-07-14)For photographers to capture good pictures of their subjects, the lighting conditions must be taken into account and adjusted for accordingly. The same holds true for a satellite attempting to photograph another object in ...
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Rethinking Pen Input Interaction: Enabling Freehand Sketching Through Improved Primitive Recognition Paulson, Brandon C. (2011-08-08)Online sketch recognition uses machine learning and artificial intelligence techniques to interpret markings made by users via an electronic stylus or pen. The goal of sketch recognition is to understand the intention ...
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Nakamura, Tatsuya (Texas A&M University, 2006-10-30)This thesis covers the design of an interactive 3D video game with certain unique features and demonstrates the design through a prototype implementation. Insect characters are modeled after human characters and set in a ...
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Weaver, Timothy A. (2010-07-14)This area of research focuses on the use of video projections in the context of fine art. Emphasis is placed on creating a unique video installation work that incorporates assemblage and appropriation as a means to develop ...
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Barran, Brian Arthur (Texas A&M University, 2006-08-16)This thesis presents a method for simulating fluids on a view dependent grid structure to exploit level-of-detail with distance to the viewer. Current computer graphics techniques, such as the Stable Fluid and Particle ...
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Overby, Derek Robert (2012-02-14)Due to the impressive capabilities of human visual processing, interactive visualization methods have become essential tools for scientists to explore and analyze large, complex datasets. However, traditional approaches ...