Now showing items 1-2 of 2

    • Kim, Hye Jeong (2009-05-15)
      In the study, young adolescents’ hypothesis development in a computer-supported and problem-based learning environment was examined in terms of two empirical studies. The first study examined the effect of metacognitive ...
    • Thomas, Andre; Lima-Filho, Paulo; Pederson, Susan; Ramadan, Hadeel; Bologan, Anatol (Triseum, 2017-01-09)
      Variant: Limits is a research based educational game designed to help students more easily understand and master abstract concepts related to limits, limit laws, asymptotes and concepts of infinity. Players will see the ...