Now showing items 1-20 of 22

    • Chen, Yen-Lin (2013-05-28)
      Realistic facial animation remains one of the most challenging problems in computer graphics, where facial performance capture of real people has been a key component. The current state-of-the-art technologies used to ...
    • Wei, Xiaolin (2011-12-06)
      In the past decade, motion capture technologies have enabled tremendous advancement in creating realistic human characters for virtual worlds, performing biomechanical studies of human movement, and providing natural user ...
    • Zhang, Peizhao (2017-01-05)
      Motion capture technologies, especially those combined with multiple kinds of sensory technologies to capture both kinematic and dynamic information, are widely used in a variety of fields such as biomechanics, robotics, ...
    • Lou, Hui (2012-07-16)
      Natural human motion is highly demanded and widely used in a variety of applications such as video games and virtual realities. However, acquisition of full-body motion remains challenging because the system must be capable ...
    • Shi, Fuhao (2017-01-05)
      Facial performance capture and animation is an essential component of many applications such as movies, video games, and virtual environments. Video-based facial performance capture is particularly appealing as it offers ...
    • Guo, Peihong (2018-04-26)
      Facial rigs are essential to facial animation in movies, games and virtual reality applications. Among various facial models, blendshape models are widely adopted in many applications because artists can easily create ...
    • Smith, Jason D (2015-12-01)
      When displaying 3D surfaces onto computer screens, additional information is often mapped onto the surface to enhance the quality of the rendering. Surface parameterization generates a correspondence, or mapping, between ...
    • Chai, Jinxiang; Ha, Inwoo; Rhee, Taehyun; Kim, Dokyoon; Liu, Huajun; Wei, Xiaolin (United States. Patent and Trademark Office; Texas A&M University. Libraries, 2014-02-18)
      A data processing apparatus is used for motion synthesis. A preprocessing unit of the data processing apparatus calculates a mixture of factor analysis (MFA) parameter by applying an energy minimized optimization algorithm ...
    • Sung, Chul (2014-04-25)
      Advances in high-throughput, high-volume microscopy techniques have enabled the acquisition of extremely detailed anatomical structures on human or animal organs. The Knife-Edge Scanning Microscope (KESM) is one of the ...
    • Ghosh, Mukulika (2012-10-19)
      Approximate convex decomposition (ACD) is a technique that partitions an input object into "approximately convex" components. Decomposition into approximately convex pieces is both more efficient to compute than exact ...
    • Manson, Josiah (2014-04-30)
      When drawing images onto a computer screen, the information in the scene is typically more detailed than can be displayed. Most objects, however, will not be close to the camera, so details have to be filtered out, or ...
    • Min, Jianyuan (2013-01-15)
      A long-standing goal in computer graphics is to create and control realistic motion for virtual human characters. Despite the progress made over the last decade, it remains challenging to design a system that allows a ...
    • Xu, Songgang (2015-09-16)
      Optimization techniques are widely used in many research and engineering areas. This dissertation presents numerical and geometric optimization methods for solving geometric and solid modeling problems. Geometric optimization ...
    • Han, Donghui (2017-05-09)
      We perform four psychophysical studies to investigate the perceptual effect of factors in the rendering and simulation stages of physically based animation production. Our study provides helpful insights in how to improve ...
    • Pena, Benito (2011-08-08)
      Current production methods for creating a motion system for a deformable digital character model involve providing an underlying joint structure based o of a T-Pose, A-Pose or another arbitrary bind pose of the character. ...
    • Webb, Andrew Martin (2017-04-14)
      Architects and other visual thinkers create external representations of their ideas to support early-stage design. They compose visual imagery with sketching to form abstract diagrams as representations. When working with ...
    • Rhee, Taehyun; Ha, Inwoo; Kim, Dokyoon; Wei, Xiaolin; Chai, Jinxiang; Liu, Huajun (United States. Patent and Trademark Office; Texas A&M University. Libraries, 2015-04-07)
      A processing apparatus for creating an avatar is provided. The processing apparatus calculates skeleton sizes of joints of the avatar and local coordinates corresponding to sensors attached to a target user, by minimizing ...
    • Zhang, Jianjie (2017-06-28)
      Hand motion capture technologies are being explored due to high demands in the fields such as video game, virtual reality, sign language recognition, human-computer interaction, and robotics. However, existing systems ...
    • Landreneau, Eric Benjamin (2011-08-08)
      Scales are a visually striking feature that grows on many animals. These small, rigid plates embedded in the skin form an integral part of our description of fish and reptiles, some plants, and many extinct animals. Scales ...
    • Garg, Deepak (2013-04-23)
      This thesis present a new algorithm for creating high quality surfaces from large data sets of oriented points, sampled using a laser range scanner. This method works in two phases. In the first phase, using wavelet surface ...