Now showing items 61-80 of 159

    • Sargunam, Shyam Prathish (2018-05-08)
      With seated virtual reality (VR), the use cases based on seating conditions need to be considered while designing the travel and viewing techniques. The most natural method in seated VR, for viewing interactions is the ...
    • Gomathinayagam, Arun Bharath (2012-02-14)
      When users are searching for documents, they must sift through a collection of potentially relevant documents assessing, categorizing and prioritizing them based on the current task at hand, a process we refer to as document ...
    • Duggina, Satyakiran (2015-11-30)
      Sign language is the primary medium of communication for people who are hearing impaired. Sign language videos are hard to discover in video sharing sites as the text-based search is based on metadata rather than the content ...
    • Martins Mogo de Nadal, Betina Gisela (Texas A&M University, 2005-11-01)
      This research focuses on an advanced optical light pipe daylighting system as a means to deliver natural light at the back of deep-plan office buildings (15ft to 30ft), using optimized geometry and high reflective materials. ...
    • Ghosh, Mukulika (2012-10-19)
      Approximate convex decomposition (ACD) is a technique that partitions an input object into "approximately convex" components. Decomposition into approximately convex pieces is both more efficient to compute than exact ...
    • Gioffredi, Michael William (2017-07-31)
      This paper describes a method of constructing 3d fractal objects by stretching/folding about simple geometric objects. The history of fold/cut construction as related to Mathematics is explored. The major new contribution ...
    • Krawczyk, Piotr (Texas A&M University, 2007-04-25)
      Futurist Sculpting is a collection of techniques for representing dynamic motion in a static three-dimensional model. These techniques allow digital artists to use animation as a new modeling tool. The idea of Futurist ...
    • Reed, Waymon B.; Ritchie, Chris C.; Akleman, Ergun (United States. Patent and Trademark Office; Texas A&M University. Libraries, 2019-06-04)
      The present invention is directed to a system and method of simulating modeling a garment, comprising the steps of receiving a user image, a garment selection, and a user profile. A photo extraction module extracts the ...
    • Ghosh, Mukulika (2019-04-10)
      Geometric approximation methods are a preferred solution to handle complexities (such as a large volume or complex features such as concavities) in geometric objects or environments containing them. Complexities often pose ...
    • Subramanian, Sai Ganesh (2020-11-17)
      Over the past decades, the benefits of segmentation and fragmentation has started gaining the interest of researchers of engineering design community. Fragmented materials in which the individual segments are held together ...
    • Singh, Swati (2015-04-30)
      The Walden’s Paths Project is used by different communities in order to create and use linear paths that link to documents available on the web. Walden’s Paths has been implemented as a web application using Drupal where ...
    • Xing, Qing (2012-02-14)
      In this dissertation, I present an approach for physical construction of large structures. The approach is based on the graph rotation system framework. I propose two kinds of physical structures to represent the shape of ...
    • Ling, Junyi (Texas A&M University, 2005-11-01)
      Recently, methods were developed to render various global illumination effects with rasterization GPUs. Among those were hardware based ray tracing and photon mapping. However, due to current GPU??s inherent architectural ...
    • Howard, Heather Vernette (2012-02-14)
      Digital birds are used in computer graphics to replace live animals both for the safety of the animal and to allow for more control over performance. The current treatment of avian wings in computer graphics is often ...
    • Chance, Franklin S., IV (Texas A&M University, 2007-09-17)
      This thesis concentrates on hands and their production as concerns a larger-scale pipeline with multiple secondary or tertiary characters. It establishes a platform from which many unique hands can be produced from a single, ...
    • Flannery, Rebecca Lynn (Texas A&M University, 2008-10-10)
      This thesis presents a method to implement a hybrid particle/grid uid simulation on graphics hardware. The goal is to speed up the simulation by exploiting the parallelism of the graphics processing unit, or GPU. The ...
    • Patterson, John Andre (Texas A&M University, 2006-04-12)
      The implementation of autonomous, flocking crowds of background characters in the feature film “Robots” is discussed. The techniques for obstacle avoidance and goal seeking are described. An overview of the implementation ...
    • Pramananda Perumal, Fermi Niveditha (2017-07-07)
      In this thesis, we present an integrated model to compute direct illumination, subsurface scattering, specular highlights and soft shadow effects in a single equation. Using this model, it is possible to obtain various ...
    • Halstead, Howard John IV (Texas A&M University, 2006-04-12)
      This thesis describes the design and implementation of an interactive, nonphotorealistic rendering system for three-dimensional computer animation. The system provides a two-dimensional interface for coloring successive ...
    • Palmer, James Dean (Texas A&M University, 2001)
      In this thesis, a new interactive deformation technique is presented. In this technique, triangles are used as deformation primitives. User defined source and target triangles define local coordinates. These local coordinates ...