A shader based adaptation of selected sixteenth century maps
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This research develops a technique focused on shading and texturing, with an emphasis on line work and color, to emulate the unique qualities of copperplate line-engraving from 16th century cartography. A visual analysis of selected maps determines the defining characteristics adapted for three-dimensional computer generated environments. The resulting work is presented in a short time-based animation.
Haque, Shaila Sabrina (2008). A shader based adaptation of selected sixteenth century maps. Master's thesis, Texas A&M University. Texas A&M University. Available electronically from