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dc.contributor.advisorHouse, Donald H.
dc.creatorFlannery, Rebecca Lynn
dc.date.accessioned2008-10-10T20:58:17Z
dc.date.available2008-10-10T20:58:17Z
dc.date.created2008-05
dc.date.issued2008-10-10
dc.identifier.urihttps://hdl.handle.net/1969.1/85974
dc.description.abstractThis thesis presents a method to implement a hybrid particle/grid uid simulation on graphics hardware. The goal is to speed up the simulation by exploiting the parallelism of the graphics processing unit, or GPU. The Fluid Implicit Particle method is adapted to the programming style of the GPU. The methods were implemented on a current generation graphics card. The GPU based program exhibited a small speedup over its CPU based counterpart.en
dc.format.mediumelectronicen
dc.language.isoen_US
dc.publisherTexas A&M University
dc.subjectGPUen
dc.subjectfluid simulationen
dc.titleA hybrid fluid simulation on the Graphics Processing Unit (GPU)en
dc.typeBooken
dc.typeThesisen
thesis.degree.departmentArchitectureen
thesis.degree.disciplineVisualization Sciencesen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberKeyser, John
dc.contributor.committeeMemberAkleman, Ergun
dc.type.genreElectronic Thesisen
dc.type.materialtexten
dc.format.digitalOriginborn digitalen


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