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dc.contributor.advisorAkleman, Ergun
dc.creatorPatterson, John Andre
dc.date.accessioned2006-04-12T16:02:36Z
dc.date.available2006-04-12T16:02:36Z
dc.date.created2005-12
dc.date.issued2006-04-12
dc.identifier.urihttps://hdl.handle.net/1969.1/3107
dc.description.abstractThe implementation of autonomous, flocking crowds of background characters in the feature film “Robots” is discussed. The techniques for obstacle avoidance and goal seeking are described. An overview of the implementation of the system as part of the production pipeline for the film is also provided.en
dc.format.extent575372 bytesen
dc.format.mediumelectronicen
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.publisherTexas A&M University
dc.subjectFlockingen
dc.subjectComputer Graphicsen
dc.subjectCrowd Simulationen
dc.titleImplementing autonomous crowds in a computer generated feature filmen
dc.typeBooken
dc.typeThesisen
thesis.degree.departmentArchitectureen
thesis.degree.disciplineVisualization Sciencesen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberChen, Jianer
dc.contributor.committeeMemberLafayette, Carol
dc.type.genreElectronic Thesisen
dc.type.materialtexten
dc.format.digitalOriginborn digitalen


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