Search
Now showing items 1-2 of 2
A hybrid fluid simulation on the Graphics Processing Unit (GPU)
(Texas A&M University, 2008-10-10)
This thesis presents a method to implement a hybrid particle/grid
uid simulation
on graphics hardware. The goal is to speed up the simulation by exploiting
the parallelism of the graphics processing unit, or GPU. The ...
A framework for digital watercolor
(Texas A&M University, 2008-10-10)
This research develops an extendible framework for reproducing watercolor in a digital
environment, with a focus on interactivity using the GPU. The framework uses the
lattice Boltzmann method, a relatively new approach ...