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dc.contributor.otherUniversity of Campinas
dc.creatorFerreira, Tatiele Dalfior
dc.creatorVianna, Sávio Souza Venâncio
dc.date.accessioned2021-06-11T16:04:40Z
dc.date.available2021-06-11T16:04:40Z
dc.date.issued2019
dc.identifier.urihttps://hdl.handle.net/1969.1/193423
dc.descriptionPresentationen
dc.description.abstractWe investigate the coupling of the flamelet combustion model with the collision distance algorithm for entertainment games. The collision algorithm is coded to calculate the porosity of the geometry based on the PDR (Porosity Distributed Resistance) approach for modelling of complex geometries. The turbulent field generated by the interaction of the flow with the porous objects is used to calculate the wrinkling length scale of the flame via the fluctuating velocities. The turbulent fluxes are amended in accordance with assigned porosities at the cell faces. The combustion and porosity models are implemented in the framework of an in house Fortran code that solves the full set of Navier-Stokes equations. Results are presented for non-reacting flows and reacting flows over a bluff body for Re=44,000 and Ka=1 (Reynolds and Karlovitz numbers, respectively). Numerical findings are compared with standard commercial CFD tools.en
dc.format.extent9 pagesen
dc.languageeng
dc.publisherMary Kay O'Connor Process Safety Center
dc.relation.ispartofMary K O'Connor Process Safety Symposium. Proceedings 2019.en
dc.rightsIN COPYRIGHT - EDUCATIONAL USE PERMITTEDen
dc.rights.urihttp://rightsstatements.org/vocab/InC-EDU/1.0/
dc.subjectCollision Algorithmen
dc.titleCollision of Convex Objects for Calculation of Porousen
dc.type.genrePapersen
dc.format.digitalOriginborn digitalen
dc.publisher.digitalTexas &M University. Libraries


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