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dc.contributor.advisorAkleman, Ergun
dc.contributor.advisorMcNamara, Ann
dc.creatorFeng, Xianmin
dc.date.accessioned2020-03-10T20:11:55Z
dc.date.available2020-03-10T20:11:55Z
dc.date.created2019-05
dc.date.issued2019-04-05
dc.date.submittedMay 2019
dc.identifier.urihttps://hdl.handle.net/1969.1/187559
dc.description.abstractIn this work, we developed a new interface concept for content exploring in immersing Virtual Reality environments. In our shopping interface, we represent products as true 3D shapes with global illumination effects. This representation can provide more realistic and consistent Virtual Reality experience. Our shopping interface is really a giant spherical Rubik’s cube that consists of closed loops of book-shelves or cabinets. Users, who are located inside of this spherical Rubik interface will feel like they are in front of a spherical bookcase that consists of an infinite number of rows and columns. They can view the products by simply sliding rows horizontally and by sliding columns vertically. Further more, we discovered additional scenarios where users can grab the products by distance and examine their suitability by placing them into real environment. This new 3D interface concept can help to develop more realistic 3D interactive shopping framework in the future.en
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.subject3D Interface Designen
dc.subjectContent Exploringen
dc.subjectV-Sphere Rubik Cubeen
dc.subjectVirtual Realityen
dc.titleV-Sphere Rubik's Bookcase Interface for Exploring Content in Virtual Reality Marketplaceen
dc.typeThesisen
thesis.degree.departmentVisualizationen
thesis.degree.disciplineVisualizationen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberFuruta, Richard
dc.type.materialtexten
dc.date.updated2020-03-10T20:11:57Z
local.etdauthor.orcid0000-0002-6507-396X


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