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dc.contributor.advisorMcLaughlin, Tim
dc.creatorSchwartz, Seth A
dc.date.accessioned2015-09-21T18:13:12Z
dc.date.available2015-09-21T18:13:12Z
dc.date.created2015-05
dc.date.issued2015-05-04
dc.date.submittedMay 2015
dc.identifier.urihttps://hdl.handle.net/1969.1/155261
dc.description.abstractThis thesis presents a prototype system to develop procedural animation for the goal-directed terrestrial locomotion of tentacled digital creatures. Creating locomotion for characters with multiple highly deformable limbs is time and labor intensive. This prototype system presents an interactive real-time physically-based solution to procedurally create tentacled creatures and simulate their goal-directed movement about an environment. Artistic control over both the motion path of the creature and the localized behavior of the tentacles is maintained. This system functions as a stand-alone simulation and a tool has been created to integrate it into production software. Applications include use in visual effects and animation where generalized behavior of tentacled creatures is required.en
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.subjectTentaclesen
dc.subjectRiggingen
dc.subjectProceduralen
dc.subjectComputer Graphicsen
dc.subjectLocomotionen
dc.subjectAnimationen
dc.subjectOctopusen
dc.subjecten
dc.titleCreating Procedural Animation for the Terrestrial Locomotion of Tentacled Digital Creaturesen
dc.typeThesisen
thesis.degree.departmentVisualizationen
thesis.degree.disciplineVisualizationen
thesis.degree.grantorTexas A & M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberGalanter, Philip
dc.contributor.committeeMemberKeyser, John
dc.type.materialtexten
dc.date.updated2015-09-21T18:13:12Z
local.etdauthor.orcid0000-0001-6472-7012


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