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dc.contributor.advisorMcLaughlin, Tim
dc.creatorHagan, Landon
dc.date.accessioned2015-09-21T17:00:38Z
dc.date.available2015-09-21T17:00:38Z
dc.date.created2015-05
dc.date.issued2015-04-21
dc.date.submittedMay 2015
dc.identifier.urihttps://hdl.handle.net/1969.1/155126
dc.description.abstractThis thesis describes a method for grooming computer generated fur in a 3D production environment. Fur grooming systems that are included with the major commercial 3D software packages link fur grooms to a specific model's topology. This significantly reduces the flexibility to continue development of a model's surface edges, loops, and vertices after fur grooming has started. By using a method that links the groom to the 3D environment rather than the model itself, a groom can be transferred between meshes. This provides increased artistic flexibility within a production pipeline for both modeling and fur grooming.en
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.subjectComputer Generated Furen
dc.subjectFur Groomingen
dc.subjectProcedural Generated Furen
dc.subjectSpacial Groomingen
dc.titleSpacial Groomen
dc.typeThesisen
thesis.degree.departmentVisualizationen
thesis.degree.disciplineVisualizationen
thesis.degree.grantorTexas A & M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberKeyser, John
dc.contributor.committeeMemberGalanter, Philip
dc.type.materialtexten
dc.date.updated2015-09-21T17:00:38Z
local.etdauthor.orcid0000-0001-9404-6648


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