Spacial Groom
dc.contributor.advisor | McLaughlin, Tim | |
dc.creator | Hagan, Landon | |
dc.date.accessioned | 2015-09-21T17:00:38Z | |
dc.date.available | 2015-09-21T17:00:38Z | |
dc.date.created | 2015-05 | |
dc.date.issued | 2015-04-21 | |
dc.date.submitted | May 2015 | |
dc.identifier.uri | https://hdl.handle.net/1969.1/155126 | |
dc.description.abstract | This thesis describes a method for grooming computer generated fur in a 3D production environment. Fur grooming systems that are included with the major commercial 3D software packages link fur grooms to a specific model's topology. This significantly reduces the flexibility to continue development of a model's surface edges, loops, and vertices after fur grooming has started. By using a method that links the groom to the 3D environment rather than the model itself, a groom can be transferred between meshes. This provides increased artistic flexibility within a production pipeline for both modeling and fur grooming. | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.subject | Computer Generated Fur | en |
dc.subject | Fur Grooming | en |
dc.subject | Procedural Generated Fur | en |
dc.subject | Spacial Grooming | en |
dc.title | Spacial Groom | en |
dc.type | Thesis | en |
thesis.degree.department | Visualization | en |
thesis.degree.discipline | Visualization | en |
thesis.degree.grantor | Texas A & M University | en |
thesis.degree.name | Master of Science | en |
thesis.degree.level | Masters | en |
dc.contributor.committeeMember | Keyser, John | |
dc.contributor.committeeMember | Galanter, Philip | |
dc.type.material | text | en |
dc.date.updated | 2015-09-21T17:00:38Z | |
local.etdauthor.orcid | 0000-0001-9404-6648 |
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Texas A&M University Theses, Dissertations, and Records of Study (2002– )