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dc.creatorRybkowski, Zofia K.
dc.creatorWong, John-Michael
dc.creatorBallard, Glenn
dc.creatorTommelein, Iris D.
dc.date.accessioned2015-02-09T02:59:42Z
dc.date.available2015-02-09T02:59:42Z
dc.date.issued2008-07
dc.identifier.citationRybkowski, Z. K., Wong, J.-M., Ballard, G. and Tommelein, I. D. (2008). “Using controlled experiments to calibrate computer models: the Airplane Game as a lean simulation exercise.” Proceedings of the 16th Annual Conference of the International Group for Lean Construction, Manchester, UK, July 16-18, 309-319en
dc.identifier.urihttps://hdl.handle.net/1969.1/153695
dc.description.abstractSimulation games may be used to introduce lean principles to those who are considering implementing them. However, they can also function as controlled experiments against which to calibrate a computer model and they can even be adapted to serve as the gold standard of scientific experimentation, the randomized-controlled trial. Results generated from a live playing of the Airplane Game validate an EZStrobe computer-based simulation model representing one part of the game. Close alignment of results suggests that the computer model will likely be able to accurately predict outcomes from similarly structured, real life activities, such as those encountered in a design office or on a construction site.en
dc.language.isoen_US
dc.publisherProceedings of the 16th Annual Conference of the International Group for Lean Construction
dc.rightsCC0 1.0 Universalen
dc.rights.urihttp://creativecommons.org/publicdomain/zero/1.0/
dc.subjectLean, Airplane Game, discrete-event simulations, controlled experiment, randomized controlled trial, EZStrobeen
dc.titleUsing Controlled Experiments to Calibrate Computer Models: The Airplane Game as a Lean Simulation Exerciseen
dc.typeArticleen
local.departmentCivil Engineeringen


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CC0 1.0 Universal
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