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Now showing items 51-60 of 60
Interactive modeler for cloth draping
(Texas A&M University, 1994)
Cloth modeling is a challenging field in computer graphics, being a typical example of a soft-object. One of the approaches toward modeling cloth is a geometric approach. This thesis develops a conceptual model for modeling ...
Volumetric painting by texture mapping swept surfaces
(Texas A&M University, 1998)
In this thesis, a new non-photorealistic technique, aphics. volumetric painting by texture mapping swept surfaces. is introduced. The goal is to show that applying texture maps to sweeping surfaces is a viable means of ...
Applications of particle systems combined with other computer methods to produce simulations of hair from an artist's perspective
(Texas A&M University, 1998)
With the increasing popularity of computer generated imagery and animation as an artistic medium, the need for the ability to create a satisfactory icon for human hair has become more pressing. Most of the solutions to ...
Toon physics and the automation of computer animation
(Texas A&M University, 1998)
This thesis describes the development and validation phics. of a new mathematical paradigm for cartoon-like motion based on Toon Physical laws. In this paradigm, three states of being evolve independently and simultaneously. ...
Producing computer facial animation
(Texas A&M University, 1998)
This thesis provides a starting point for computer raphics. character developers wishing to produce facial animation using Maya software. A background on past developments is given to highlight major events in the history ...
A qualitative study of the design process: the effects of a microcomputing system on beginning design students
(Texas A&M University, 1992)
The goal of this study is to describe the effects of a micro computer on the design process. In a beginning design studio class, students were required to produce a two dimensional design by traditional methods, pen on ...
Avoiding character collisions in games
(Texas A&M University, 1999)
This thesis addresses an important current problem in the game industry, the problem of moving multiple characters along predefined paths in a two-dimensional plane while avoiding collisions between them. It demonstrates ...
Costume construction for digital characters
(Texas A&M University, 2002)
This paper attempts to gauge how effectively two top-of-the-line cloth simulation programs - MIRALab's MIRA Cloth and Alias/Wavefront's Maya Cloth - could be used by an artist trained in theatrical costume construction to ...
Creating effective character animation
(Texas A&M University, 1999)
Several stages are involved in the creation of an graphics. effective, three-dimensional character animation. Before starting any work at the computer, the animator should consider what his characters will look like and ...
Digital imaging tracing technology for print media
(Texas A&M University, 1997)
This thesis examines and analyzes the existing state of digital technology use in print media and the attitudes of those using the technology to develop a technology that would help prevent the unethical manipulation of ...