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Now showing items 21-30 of 60
Animating "Croc tale": a study of the process and problems of a three-dimensional computer animation
(Texas A&M University, 1992)
Several stages are involved in the production of a computer-generated character animation. First, a concept that satisfies any previously defined design constraint (e.g., resource limitations and/or client specifications) ...
An interactive deformation technique with triangles and distance functions
(Texas A&M University, 2001)
In this thesis, a new interactive deformation technique is presented. In this technique, triangles are used as deformation primitives. User defined source and target triangles define local coordinates. These local coordinates ...
Automatic real-time lip synchronization using LPC analysis and neural networks
(Texas A&M University, 2002)
Automating the task of lip synchronization has long been an interesting yet challenging problem, especially for animation that is needed "on the fly," in real-time. This thesis presents a method for creating a computer ...
Digital character performance animation
(Texas A&M University, 2002)
This research is an analysis of past and present acting methods and techniques applicable to animation. Literature research and interviews with animators influence the development of guidelines explaining the process that ...
Interpreting the visual and cinematic style of Japanese anime using three-dimensional computer graphics
(Texas A&M University, 2002)
Due to the international popularity of Japanese anime and its recognition as a cinematic art form, creative professionals in the animation industry are impressed with not only the complexity and artistic fluidity of the ...
Personalized low polygon count facial models for real time applications
(Texas A&M University, 2002)
Low polycount facial models are useful in interactive applications such as games or interactive virtual reality environments. In this thesis, I present an approach to create a wide range of low polygon count facial models. ...
Loose and sketchy rendering
(Texas A&M University, 1999)
Loose and sketchy rendering is a non-photorealistic rendering technique which turns a sequence of input images into gestural-style drawings. Described in the thesis is an implementation of the loose and sketchy rendering ...
Packaging architecture: a critique of architectural commodification
(Texas A&M University, 1996)
The thesis develops a critique of architectural commodification in terms of common intellectual, technological, and economic developments that have shaped both modem architecture and cuisine since the French Enlightenment. ...
The conversion of digital images to the look of motion picture film
(Texas A&M University, 1996)
This thesis presents an algorithm which processes a sequence of digital images to look like a sequence of film-originated images. The algorithm alters frame rate by compressing the original thirty frame per second sequence ...
Real-Time American Sign Language gesture generator
(Texas A&M University, 1998)
This thesis describes the design and implementation of ics. a software based gesture generator that takes as its input textual representations of American Sign Language gestures and outputs the corresponding gesture motion ...