Browsing by Subject "computer graphics"
Now showing items 1-20 of 23
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Fluids such as gases and liquids are often animated through physically based techniques rather than manually. While this method can generate highly detailed fluids without tedious work from an artist, it also diminishes ...
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(2015-01-23)This thesis explores the topic of recreating Chinese ink-and-brush painting in 3D computer graphics and introducing film lighting aesthetics into the result. The method is primarily based on non-photorealistic shader ...
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(2013-05-21)The Hubble Space Telescope has provided the world with incredible imagery of the surrounding universe. The aesthetic quality of this imagery is limited by production resources; by creating a method to harness the highly ...
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A key aspect of 3D animation is physics based simulation. To create realistic animations for objects such as cloth and fabric, a category of mathematical models known as softbody simulations are used. There are a wide ...
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(2017-01-10)This thesis outlines the research and process of creating an immersive audiovisual work titled “Bright Shadows,” an 11 minute three-dimensional animation of dynamic, colorful abstractions choreographed to instrumental ...
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(2012-10-19)This thesis demonstrates the effects of applying lighting principles developed for 3D computer graphics production to well-known historical 2D paintings. The visual analysis and cinematographic direction is derived from ...
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(1982)DARTLS, a system for automatic programming of protection relay trip logic and sequencing, is being developed at Texas A&M University. This system employs interactive computer graphics and user-friendly software to enable ...
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One common research area in computer graphics involves the real-time simulation of water surfaces. Uses of water simulation in movies or video games commonly include simulating large bodies of water, such as oceans or ...
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(Texas A&M University, 2007-04-25)Futurist Sculpting is a collection of techniques for representing dynamic motion in a static three-dimensional model. These techniques allow digital artists to use animation as a new modeling tool. The idea of Futurist ...
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(2012-02-14)In this dissertation, I present an approach for physical construction of large structures. The approach is based on the graph rotation system framework. I propose two kinds of physical structures to represent the shape of ...
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(1984)In early April of 1984, a project to add computer graphics to the QUASI computer simulation system was completed and implemented at Texas A & M University. QUASI is a system that can be used in several engineering fields ...
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(2009-05-15)This work presents an approach to effectively integrate into one unified modular fire simulation framework the major processes related to fire, namely: a burning process, chemical combustion, heat distribution, decomposition ...
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Line-based musculoskeletal simulation is important in both computer graphics and biomechanics research. Software such as OpenSim can provide simulations of musculoskeletal dynamics and neural control where it would be ...
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(Texas A&M University, 2008-10-10)In this thesis, I present a new platform-independent, open source, intuitive graphical user interface for TopMod, an application designed for interacting with 3-dimensional manifold meshes represented by a Doubly Linked ...
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(2018-11-26)In this work, we present a process that uses a Barycentric shading method to create dynamic landscape paintings that change based on the time of day. Our process allows for the creation of dynamic paintings for any time ...
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Physics-based simulation of strands is an important and well-studied topic within the field of computer graphics. One particular case, in which a strand is bending and sliding around a sharp corner, has been a challenge ...
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(2015-08-09)Fabric and costume is an integral part of film media and increasingly so in computer graphics. There exists a growing interest in the creation of period films. To stay true to historical accuracy, creating believable, ...
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(Texas A&M University, 2004-11-15)We present a method for representing seams in clothing animation, and its application in simulation level of detail. Specifically we consider cloth represented as a regular grid of particles connected by spring-dampers, ...
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(Texas A&M University, 2007-04-25)The goal of this thesis is to develop and construct a repeatable, scalable, and portable rigging solution for the skeletal limbs of ungulates, maximizing functionality while streamlining intuitive interface controls for a ...
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(Texas A&M University, 2004-11-15)The current project is an examination of the effectiveness of decision-support graphics in a simulated real-world task, and of the role those graphics should play in training. It is also an attempt to apply a theoretical ...