Browsing by Author "Akleman, Ergun"
Now showing items 1-20 of 158
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Naz, Asma (Texas A&M University, 2005-02-17)The objective of my research is to revive and practice the art of traditional pictorial maps in 3D cartographic visualization. I have chosen to create both graphical and statistical pictorial maps which can be used for ...
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Clifford, Jack Harrison (2019-08-30)In this work, we developed a Barycentric shading process for creating dynamic paintings in the contemporary Fauvist-Expressionist style. Both Fauvist and Expressionist movements are known for conveying emotion through ...
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Lou, Hui (2012-07-16)Natural human motion is highly demanded and widely used in a variety of applications such as video games and virtual realities. However, acquisition of full-body motion remains challenging because the system must be capable ...
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Mayerich, David Matthew (Texas A&M University, 2004-09-30)A fast method for gathering large-scale data sets through the serial sectioning of brain tissue is described. These data sets are retrieved using knife-edge scanning microscopy, a new technique developed in the Brain ...
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Adenuga, Oriyomi Adewale (2016-10-24)When immersed in a 3-dimensional virtual world story, viewers may become distracted because the virtual world affords them freedom to navigate and look around. This also means that the story plot is open to different ...
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Qin, Ni (2010-01-16)Emerging advances in robotic cameras, long-range wireless networking, and distributed sensors make feasible a new class of hybrid teleoperated/autonomous robotic remote "observatories" that can allow groups of peoples, ...
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Suther, Sarah Ann (2019-05-15)The production ’pipeline’ is a compilation of conceptual methodologies and software tools which allow a group of people to complete projects of varying scale. Animation, video game, and visual effects studios all use ...
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Eisinger, Sarah Beth (2013-04-08)This thesis centers on the study of the design principles used in creating hand-drawn effects and how they can be applied to computer-generated 3D effects. By studying the rich history of hand-drawn effects animation, ...
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Wang, Angela (2018-02-02)In this thesis, I present a method to construct visual designs for character archetypes. Using this method, I have developed a set of encyclopedic references for a wide variety of archetypes to demonstrate the power of my ...
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Broussard, Garrett (2014-10-28)An often overlooked key component of 3D animations is the rendering engine. However, some rendering techniques are hard to implement or are too restrictive in terms of the imagery they can produce. The goal of this thesis ...
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Lien, Jyh-Ming (2009-05-15)Geometric computations are essential in many real-world problems. One important issue in geometric computations is that the geometric models in these problems can be so large that computations on them have infeasible storage ...
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Kabeerdoss, Chethna (2016-12-07)In this work, I develop an approach to include Global Illumination (GI) effects in non-photorealistic real-time rendering; real-time rendering is one of the main areas of focus in the gaming industry and the booming virtual ...
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Cheng, Ji (2017-07-08)In this research, I demonstrated that emulating painterly reflections is impossible using existing modeling, compositing and rendering software that does not provide programming capabilities. To obtain painterly reflections, ...
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Guinea Montalvo, Jose 1980- (2012-12-05)The sole purpose of every form of visual representation is to make something look believable. Even among abstract or conceptual representation, the purpose is to create something that within the defined visual language the ...
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Boujnikh, Aicha (2019-11-25)In this thesis, we present an approach to create artworks and animation through design principles used for uncertainty visualization. To demonstrate this approach, we use 3D models with reflective surfaces to simplify the ...
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Ustun, Selen (Texas A&M University, 2004-09-30)With the wide-spread adoption of hypermedia systems and the World Wide Web (WWW) in particular, these systems have evolved from simple systems with only textual content to those that incorporate a large content base, which ...
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Park, Yung Ah (2011-10-21)caT, a Petri net-based hypertext system, supports the modeling of user characteristics, contextual information, as well as the policies that govern the operation of a digital library within the infrastructure that presents ...
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Lee, Sung Hwa (Texas A&M University, 2005-08-29)This thesis describes the development of a tool to assist animators in doing walk cycles. In traditional animation, animators create expressive walk cycles with key poses. The process of generating walk cycles by hand is ...
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Logan, Ryan C (Texas A&M University, 2000)The objective of this thesis was to develop a concept to automatically generate facial caricatures based on anthropometric measurements. Based on this concept, a system was created to automate caricature generation with ...
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Yang, Wenjie (2014-10-30)The 3D reconstruction of neurovascular network plays an important role in understanding the functions of the blood vessels in different brain regions. Many techniques have been applied to acquire microscopic neurovascular ...