Personalized low polygon count facial models for real time applications

dc.contributor.advisorAkleman, Ergun
dc.creatorMitchell, Ryan Troy
dc.date.accessioned2012-06-07T23:16:36Z
dc.date.available2012-06-07T23:16:36Z
dc.date.created2002
dc.date.issued2002
dc.descriptionDue to the character of the original source materials and the nature of batch digitization, quality control issues may be present in this document. Please report any quality issues you encounter to [email protected], referencing the URI of the item.en
dc.descriptionIncludes bibliographical references (leaves 34-36).en
dc.descriptionIssued also on microfiche from Lange Micrographics.en
dc.description.abstractLow polycount facial models are useful in interactive applications such as games or interactive virtual reality environments. In this thesis, I present an approach to create a wide range of low polygon count facial models. Using this approach, I have developed an interactive user interface to create personalized facial models for real time applications.en
dc.format.digitalOriginreformatted digitalen
dc.format.mediumelectronicen
dc.format.mimetypeapplication/pdf
dc.identifier.urihttps://hdl.handle.net/1969.1/ETD-TAMU-2002-THESIS-M58
dc.language.isoen_US
dc.publisherTexas A&M University
dc.rightsThis thesis was part of a retrospective digitization project authorized by the Texas A&M University Libraries in 2008. Copyright remains vested with the author(s). It is the user's responsibility to secure permission from the copyright holder(s) for re-use of the work beyond the provision of Fair Use.en
dc.subjectvisualization sciences.en
dc.subjectMajor visualization sciences.en
dc.titlePersonalized low polygon count facial models for real time applicationsen
dc.typeThesisen
dc.type.genrethesisen
dc.type.materialtexten
thesis.degree.disciplinevisualization sciencesen
thesis.degree.levelMastersen
thesis.degree.nameM.S.en

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