Personalized low polygon count facial models for real time applications

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Date

2002

Journal Title

Journal ISSN

Volume Title

Publisher

Texas A&M University

Abstract

Low polycount facial models are useful in interactive applications such as games or interactive virtual reality environments. In this thesis, I present an approach to create a wide range of low polygon count facial models. Using this approach, I have developed an interactive user interface to create personalized facial models for real time applications.

Description

Due to the character of the original source materials and the nature of batch digitization, quality control issues may be present in this document. Please report any quality issues you encounter to [email protected], referencing the URI of the item.
Includes bibliographical references (leaves 34-36).
Issued also on microfiche from Lange Micrographics.

Keywords

visualization sciences., Major visualization sciences.

Citation