Implementing autonomous crowds in a computer generated feature film
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Date
2006-04-12
Authors
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Publisher
Texas A&M University
Abstract
The implementation of autonomous, flocking crowds of background characters in the
feature film ÂRobots is discussed. The techniques for obstacle avoidance and goal
seeking are described. An overview of the implementation of the system as part of
the production pipeline for the film is also provided.
Description
Keywords
Flocking, Computer Graphics, Crowd Simulation