An interactive three-dimensional computer graphic simulation of the upper extremity
Date
1998
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Texas A&M University
Abstract
A three-dimensional computer graphic simulation which hics. allows for the arbitrary placement of axes of motion with respect to skeletal structures is described. The simulation, developed on a Sum UItraSPARC high performance workstation integrated with an Evans and Sutherland graphics accelerator, uses OpenGL and C programming software within the UNIX X Windows environment. The three-dimensional bone structures are triangular polygons derived from computerized tomography scans. Each axis of rotation is represented symbolically by a long narrow cylindrical tube with a wire sphere located at its midpoint. The bony structures can be rotated around these axes. This thesis develops the foundation of the computer program, a three-dimensional, interactive, kinematic, real-time, computer graphic simulation of the upper extremity skeletal structures that allows for the arbitrary orientation and placement of up to three independent axes of rotation for each joint.
Description
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Includes bibliographical references (leaves 43-49).
Includes bibliographical references (leaves 43-49).
Keywords
biomedical engineering., Major biomedical engineering.