Abstract
Methods in developing computer-generated characters which aid storytelling, using non-verbal, interactive movements combined with distinctive physical features are examined. An assessment of the overall enjoyment of computer-generated animations specifically correlated with non-verbal movements and also with distinctive physical features is made. It is hypothesized that controlled uses of non-verbal movements and physical features are directly related to the audience's ratings of the following four categories: clearly identifying the plot, identifying with character A and with character B, and the overall enjoyment. Also, it is hypothesized that the use of developed physical features improves the audience's ability to identify the emotions of the characters. The results showed that increasing the variables improves the ratings in the four categories. But no noticeable differences in the ratings were found in communicating the characters' emotions when using more developed physical features.
Kang, Uhyon Timothy (2002). Specific influences on storyline by memorable character creation and character interaction. Master's thesis, Texas A&M University. Available electronically from
https : / /hdl .handle .net /1969 .1 /ETD -TAMU -2002 -THESIS -K364.