A framework for digital watercolor
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This research develops an extendible framework for reproducing watercolor in a digital environment, with a focus on interactivity using the GPU. The framework uses the lattice Boltzmann method, a relatively new approach to fluid dynamics, and the Kubelka-Munk reflectance model to capture the optical properties of watercolor. The work is demonstrated through several paintings produced using the system.
O'Brien, Patrick Michael (2008). A framework for digital watercolor. Master's thesis, Texas A&M University. Texas A&M University. Available electronically from