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dc.contributor.advisorMcNamara, Ann
dc.creatorSuther, Sarah Ann
dc.date.accessioned2019-11-25T19:44:08Z
dc.date.available2021-08-01T07:33:46Z
dc.date.created2019-08
dc.date.issued2019-05-15
dc.date.submittedAugust 2019
dc.identifier.urihttps://hdl.handle.net/1969.1/186297
dc.description.abstractThe production ’pipeline’ is a compilation of conceptual methodologies and software tools which allow a group of people to complete projects of varying scale. Animation, video game, and visual effects studios all use pipelines adapted to their own studio-specific needs. Each studio uses different methods for updating pipeline technology. This thesis utilizes interviews with industry professionals and an analysis of published works to find similarities between those methods and presents general principles for pipeline technology update practices. The findings of this research show some trends across all studios surveyed, which can be used by studios or academic institutions as a baseline for good update practices.en
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.subjectvisualizationen
dc.subjectproduction pipelineen
dc.subjectanimationen
dc.subjectgameen
dc.subjectVFXen
dc.titleAn Analysis of Pipeline Technology Update Practicesen
dc.typeThesisen
thesis.degree.departmentVisualizationen
thesis.degree.disciplineVisualizationen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberAkleman, Ergun
dc.contributor.committeeMemberKeyser, John
dc.type.materialtexten
dc.date.updated2019-11-25T19:44:09Z
local.embargo.terms2021-08-01
local.etdauthor.orcid0000-0002-0124-941X


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