Now showing items 1-3 of 3

    • The morphological development of a wood burl shader 

      Moyer, Robert Simms (Texas A&M University, 2004-09-30)
      In the field of computer graphics, shaders provide an interface between lights and surfaces, giving the appearance of metal, plastic, wood, etc. As the field progresses, more and more shaders are required to simulate a ...
    • A process for creating Celtic knot work 

      Parks, Hunter Guymin (Texas A&M University, 2004-09-30)
      Celtic art contains mysterious and fascinating aesthetic elements including complex knot work motifs. The problem is that creating and exploring these motifs require substantial human effort. One solution to this problem ...
    • A shader based approach to painterly rendering 

      Pal, Kaushik (Texas A&M University, 2004-11-15)
      The purpose of this thesis is to develop a texture-based painterly shader that would render computer generated objects or scenes with strokes that are visually similar to paint media like watercolor, oil paint or dry media ...