Now showing items 1-4 of 4

    • Digital compositing with traditional artwork 

      Stanley, Michael Leighton (Texas A&M University, 2005-11-01)
      This thesis presents a general method and guidelines for compositing digital characters into traditional artwork by matching a character to the perspective, lighting, style, and complexity of the particular work of art. ...
    • The incorporation of bubbles into a computer graphics fluid simulation 

      Greenwood, Shannon Thomas (Texas A&M University, 2005-08-29)
      We present methods for incorporating bubbles into a photorealistc fluid simulation. Previous methods of fluid simulation in computer graphics do not include bubbles. Our system automatically creates bubbles, which are ...
    • A nNon-photorealistic Model for Procedural Painterly Rendered Trees in the Style of Corot 

      Losure, Michael Robert (2009-05-15)
      This thesis describes the development of a system for the procedural generation and painterly rendering of trees. Specifically, the rendered trees are modeled after those found in the oil landscape paintings of 19th century ...
    • View dependent fluid dynamics 

      Barran, Brian Arthur (Texas A&M University, 2006-08-16)
      This thesis presents a method for simulating fluids on a view dependent grid structure to exploit level-of-detail with distance to the viewer. Current computer graphics techniques, such as the Stable Fluid and Particle ...