Now showing items 1-2 of 2

    • Hierarchical occlusion culling for arbitrarily-meshed height fields 

      Edmondson, Paul Michael (Texas A&M University, 2004-09-30)
      Many graphics applications today have need for high-speed 3-D visualization of height fields. Most of these applications deal with the display of digital terrain models characterized by a simple, but vast, non-overlapping ...
    • Stylistic control of ocean water simulations 

      Root, Christopher Wayne (2009-05-15)
      This thesis presents a new method for controlling the look of an ocean water simulation for the purpose of creating cartoon-styled fluid animations. Two popular techniques to simulate fluid, a statistical height field ...