Now showing items 1-14 of 14

    • A Matrix Based Approach for Color Transformations in Reflections 

      Van Huyck, Carl Phillips (2018-04-26)
      In this thesis, I demonstrate the feasibility of linear regression with 4 × 4 matrices to perform color transformations, specifically looking at the case of color transformations in reflections. I compare and analyze the ...
    • A Topological Theory of Weaving and Its Applications in Computer Graphics 

      Hu, Shiyu (2013-07-24)
      Recent advances in the computer graphics of woven images on surfaces in 3-space motivate the development of weavings for arbitrary genus surfaces. We present herein a general framework for weaving structures on general ...
    • Chinese Painting in 3D: An Artistic Study of the Use of the Traditional Chinese Painting Aesthetic in Three-Dimensional Computer Graphics 

      Strickland, Stephanie Ann (2011-02-22)
      This thesis presents a study of both traditional Chinese painting and threedimensional (3D) digital non-photorealistic shading techniques, the results of which are used to create a short animation illustrating an environment ...
    • Creating Procedural Animation for the Terrestrial Locomotion of Tentacled Digital Creatures 

      Schwartz, Seth A (2015-05-04)
      This thesis presents a prototype system to develop procedural animation for the goal-directed terrestrial locomotion of tentacled digital creatures. Creating locomotion for characters with multiple highly deformable limbs ...
    • Deep Learning Method for Denoising Monte Carlo Renders for VR Applications 

      Taylan, Aksel
      Monte Carlo path tracing is one of the most desirable methods to render an image from three-dimensional data thanks to its innate ability to portray physically realistic and desirable phenomena such as soft shadows, motion ...
    • Duotone Surfaces: Division of a Closed Surface into Exactly Two Regions 

      Garigipati, Pradeep (2013-04-22)
      In this thesis work, our main motivation is to create computer aided art work which can eventually transform into a sculpting tool. The work was inspired after Taubin’s work on constructing Hamiltonian triangle strips on ...
    • Implementing autonomous crowds in a computer generated feature film 

      Patterson, John Andre (Texas A&M University, 2006-04-12)
      The implementation of autonomous, flocking crowds of background characters in the feature film “Robots” is discussed. The techniques for obstacle avoidance and goal seeking are described. An overview of the implementation ...
    • Modeling high-genus surfaces 

      Srinivasan, Vinod (Texas A&M University, 2004-09-30)
      The goal of this research is to develop new, interactive methods for creating very high genus 2-manifold meshes. The various approaches investigated in this research can be categorized into two groups -- interactive methods, ...
    • Painterly Shading Ocean Surface 

      Yan, Zhao (2015-10-27)
      In this research study we explored the topic of bringing aesthetic characteristics from a seascape oil painting into 3D computer graphics. By applying the idea of barycentric shaders, we proposed a new shading workflow that ...
    • Procedural Surface Weathering of Cultural Stone Through Physically Based Mesh Deformations 

      Mitchell, Schaefer Aron (2017-07-25)
      Weathering in computer graphics is crucial to creating believable objects. Common methods to add wear to an object include the application of 2D texture maps or direct model deformations through sculpting. These methods ...
    • A process for creating Celtic knot work 

      Parks, Hunter Guymin (Texas A&M University, 2004-09-30)
      Celtic art contains mysterious and fascinating aesthetic elements including complex knot work motifs. The problem is that creating and exploring these motifs require substantial human effort. One solution to this problem ...
    • Scales and Scale-like Structures 

      Landreneau, Eric Benjamin (2011-08-08)
      Scales are a visually striking feature that grows on many animals. These small, rigid plates embedded in the skin form an integral part of our description of fish and reptiles, some plants, and many extinct animals. Scales ...
    • The Stretch-Engine: A Method for Creating Exaggeration in Animation Through Squash and Stretch 

      Ibrahim, Zaid Hamed (2018-08-09)
      Animators exaggerate character motion to emphasize personality and actions. Exaggeration is expressed by pushing a character’s pose, changing the action’s timing, or by changing a character’s form. This last method, referred ...
    • Visualization tools for moving objects 

      Vargas Estrada, Aimee (Texas A&M University, 2006-04-12)
      In this work we describe the design and implementation of a general framework for visualizing and editing motion planning environments, problem instances, and their solutions. The motion planning problem consists of finding ...