Now showing items 1-20 of 152

    • Clifford, Jack Harrison (2019-08-30)
      In this work, we developed a Barycentric shading process for creating dynamic paintings in the contemporary Fauvist-Expressionist style. Both Fauvist and Expressionist movements are known for conveying emotion through ...
    • Malik, Muzammil Abdul (2012-10-19)
      Image making using Computer Graphics has become extremely popular. Great advances in computer graphics have led to an increasing number of people using this medium. But Computer Graphics on its own is not art unless art ...
    • Adenuga, Oriyomi Adewale (2016-10-24)
      When immersed in a 3-dimensional virtual world story, viewers may become distracted because the virtual world affords them freedom to navigate and look around. This also means that the story plot is open to different ...
    • Suther, Sarah Ann (2019-05-15)
      The production ’pipeline’ is a compilation of conceptual methodologies and software tools which allow a group of people to complete projects of varying scale. Animation, video game, and visual effects studios all use ...
    • Eisinger, Sarah Beth (2013-04-08)
      This thesis centers on the study of the design principles used in creating hand-drawn effects and how they can be applied to computer-generated 3D effects. By studying the rich history of hand-drawn effects animation, ...
    • Wang, Angela (2018-02-02)
      In this thesis, I present a method to construct visual designs for character archetypes. Using this method, I have developed a set of encyclopedic references for a wide variety of archetypes to demonstrate the power of my ...
    • Broussard, Garrett (2014-10-28)
      An often overlooked key component of 3D animations is the rendering engine. However, some rendering techniques are hard to implement or are too restrictive in terms of the imagery they can produce. The goal of this thesis ...
    • Dwivedi, Ravindra (2011-08-08)
      Tornado simulations in the visual effects industry have always been an interesting problem. Developing tools to provide more control over such effects is an important and challenging task. Current methods to achieve these ...
    • Wang, Cong (2016-04-22)
      Fire simulation and hair simulation can be used to create stylized characters and character animation in movies. In this research a system was created whereby fire simulation was guided by hair simulation, which this thesis ...
    • Kabeerdoss, Chethna (2016-12-07)
      In this work, I develop an approach to include Global Illumination (GI) effects in non-photorealistic real-time rendering; real-time rendering is one of the main areas of focus in the gaming industry and the booming virtual ...
    • Cheng, Ji (2017-07-08)
      In this research, I demonstrated that emulating painterly reflections is impossible using existing modeling, compositing and rendering software that does not provide programming capabilities. To obtain painterly reflections, ...
    • Thomas, Andre; Ramadan, Hadeel; Campana, Lilia; Leiderman, Daniil; Sutherland, Susan; Zawadzki, Mary (2018-08-15)
      ARTé: Lumière is a research based learning game with targeted learning outcomes designed to enhance art history and art appreciation understanding. The game focus on French Impressionism and the art revolution of the 19th ...
    • Thomas, Andre; Bologan, Anatol; Carruthers, Steve; Finch, Sherman; Pedersen, Susan; Spurgeon, Janet L.; Stoenescu, Livia (Triseum, 2016-06-15)
      True to the life of the Medici, students must balance relationships with powerful city-states, merchant factions and the Catholic Church to build and maintain a financial empire and play a pivotal role in the creation of ...
    • Chu, Eun Sun (2020-11-06)
      Art education plays an important role in a child’s education. It evokes creativity, supports self-expression, and builds confidence. In traditional art education, children’s artwork has been displayed on the bulletin boards, ...
    • Guinea Montalvo, Jose 1980- (2012-12-05)
      The sole purpose of every form of visual representation is to make something look believable. Even among abstract or conceptual representation, the purpose is to create something that within the defined visual language the ...
    • Boujnikh, Aicha (2019-11-25)
      In this thesis, we present an approach to create artworks and animation through design principles used for uncertainty visualization. To demonstrate this approach, we use 3D models with reflective surfaces to simplify the ...
    • Wheeler, Christopher R. (2010-07-14)
      Proposes a new method to model the geometric form of articulated mechanical parts while simultaneously testing their range of motion in relation to other nearby parts. Utilizing a database of mechanical parts in virtual ...
    • Griffin, Christopher Corey (2011-02-22)
      This thesis presents an efficient, animation production-centric solution to the articulation and animation of computer generated automobiles for creating animations with a high degree of believability. The thesis has two ...
    • Van Maanen, Kathryn Elizabeth (2012-07-16)
      Traditionally, city maps are drafted in two dimensions, on paper and using GIS technology, and specify the placement and boundaries of different zoning districts. Two dimensional maps place limitations on the designer, ...
    • Naugle, Nicholas D. (2012-02-14)
      Computer animation projects, specifically feature film productions, require large teams of artists to manage and coordinate the use of enormous amounts of data containing both aesthetic and technical information within a ...