Now showing items 1-5 of 5

    • Thomas, Andre; Ramadan, Hadeel; Campana, Lilia; Leiderman, Daniil; Sutherland, Susan; Zawadzki, Mary (2018-08-15)
      ARTé: Lumière is a research based learning game with targeted learning outcomes designed to enhance art history and art appreciation understanding. The game focus on French Impressionism and the art revolution of the 19th ...
    • Thomas, Andre; Bologan, Anatol; Carruthers, Steve; Finch, Sherman; Pedersen, Susan; Spurgeon, Janet L.; Stoenescu, Livia (Triseum, 2016-06-15)
      True to the life of the Medici, students must balance relationships with powerful city-states, merchant factions and the Catholic Church to build and maintain a financial empire and play a pivotal role in the creation of ...
    • Tynes, Cameron Allen (2019-10-14)
      Virtual Reality (VR) offers developers an immersive and engaging new medium to create simulations, training tools, and educational games. One of the first decisions a VR developer will face is which VR platform to target. ...
    • House, Daniel Ray (2018-05-25)
      A novel taxonomy for character progression in Massively Multiplayer Online Role-Playing Games (MMORPG’s) was developed into three main functions: the identification, classification, and nomenclature of character progression ...
    • Thomas, Andre; Lima-Filho, Paulo; Pederson, Susan; Ramadan, Hadeel; Bologan, Anatol (Triseum, 2017-01-09)
      Variant: Limits is a research based educational game designed to help students more easily understand and master abstract concepts related to limits, limit laws, asymptotes and concepts of infinity. Players will see the ...