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dc.creatorMistry, Pradeep Champaklal
dc.date.accessioned2012-06-07T23:16:35Z
dc.date.available2012-06-07T23:16:35Z
dc.date.created2002
dc.date.issued2002
dc.identifier.urihttps://hdl.handle.net/1969.1/ETD-TAMU-2002-THESIS-M57
dc.descriptionDue to the character of the original source materials and the nature of batch digitization, quality control issues may be present in this document. Please report any quality issues you encounter to digital@library.tamu.edu, referencing the URI of the item.en
dc.descriptionIncludes bibliographical references (leaves 55-56).en
dc.descriptionIssued also on microfiche from Lange Micrographics.en
dc.description.abstractDue to the international popularity of Japanese anime and its recognition as a cinematic art form, creative professionals in the animation industry are impressed with not only the complexity and artistic fluidity of the animation style but also the variety of narrative themes. As an acceptable alternative to live action films, Japanese directors and animators have more liberty with narrative themes and explicit imagery in anime than their western counterparts, and anime is attracting a variety of audiences ranging from young children to adults. As a stylistic form of animation with a distinct line art style, anime is traditionally produced by hand. With the development of non-photorealistic rendering techniques such as toon shading, three-dimensional computer graphics are used in anime production, though with limited application. This thesis attempts to interpret the visual and cinematic style of anime entirely within a three-dimensional digital environment through character design, modeling, character animation, cinematography, and non-photorealistic rendering.en
dc.format.mediumelectronicen
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.publisherTexas A&M University
dc.rightsThis thesis was part of a retrospective digitization project authorized by the Texas A&M University Libraries in 2008. Copyright remains vested with the author(s). It is the user's responsibility to secure permission from the copyright holder(s) for re-use of the work beyond the provision of Fair Use.en
dc.subjectvisualization sciences.en
dc.subjectMajor visualization sciences.en
dc.titleInterpreting the visual and cinematic style of Japanese anime using three-dimensional computer graphicsen
dc.typeThesisen
thesis.degree.disciplinevisualization sciencesen
thesis.degree.nameM.S.en
thesis.degree.levelMastersen
dc.type.genrethesisen
dc.type.materialtexten
dc.format.digitalOriginreformatted digitalen


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