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Towards believable cloth motion in computer animation
dc.creator | Segu, Sunil Venkatesh | |
dc.date.accessioned | 2012-06-07T22:57:34Z | |
dc.date.available | 2012-06-07T22:57:34Z | |
dc.date.created | 1999 | |
dc.date.issued | 1999 | |
dc.identifier.uri | https://hdl.handle.net/1969.1/ETD-TAMU-1999-THESIS-S44 | |
dc.description | Due to the character of the original source materials and the nature of batch digitization, quality control issues may be present in this document. Please report any quality issues you encounter to digital@library.tamu.edu, referencing the URI of the item. | en |
dc.description | Includes bibliographical references (leaves 77-79). | en |
dc.description | Issued also on microfiche from Lange Micrographics. | en |
dc.description.abstract | This thesis covers the implementation of a cloth modeling algorithm within a computer animation package. The main objective of this thesis is to prove the feasibility of simulating the behavior of cloth using an empirically based model coupled with constraint dynamics and establish the groundwork for future studies into the use of cloth models in computer animation. To achieve a quick and accurate solution, two different forward dynamic constraint based system algorithms are studied and implemented. One approach, pioneered by Breen-DeVaul-House, computes the solution to the cloth equation by breaking up the cloth model into an acyclic length constraint system that may be solved in linear time with respect to the number of constraints. This approach is well suited for cloth models that collide only with force fiends, yet, is unacceptable for the proposed application. Therefore the Breen-DeVaul-House approach is modified to incorporate collision with polygonal objects. Even though the single matrix approach does not break up the cloth model and is slower in computing a solution for a dense mesh, this approach accurately calculates collisions between a mesh and a polygonal surface through the use of surface constraints and surface force dampers. | en |
dc.format.medium | electronic | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | en_US | |
dc.publisher | Texas A&M University | |
dc.rights | This thesis was part of a retrospective digitization project authorized by the Texas A&M University Libraries in 2008. Copyright remains vested with the author(s). It is the user's responsibility to secure permission from the copyright holder(s) for re-use of the work beyond the provision of Fair Use. | en |
dc.subject | visualization sciences. | en |
dc.subject | Major visualization sciences. | en |
dc.title | Towards believable cloth motion in computer animation | en |
dc.type | Thesis | en |
thesis.degree.discipline | visualization sciences | en |
thesis.degree.name | M.S. | en |
thesis.degree.level | Masters | en |
dc.type.genre | thesis | en |
dc.type.material | text | en |
dc.format.digitalOrigin | reformatted digital | en |
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