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dc.contributor.advisorHouse, Donalden_US
dc.creatorO'Brien, Patrick Michaelen_US
dc.date.accessioned2008-10-10T21:02:37Z
dc.date.available2008-10-10T21:02:37Z
dc.date.created2008-08en_US
dc.date.issued2008-10-10
dc.identifier.urihttp://hdl.handle.net/1969.1/86068
dc.description.abstractThis research develops an extendible framework for reproducing watercolor in a digital environment, with a focus on interactivity using the GPU. The framework uses the lattice Boltzmann method, a relatively new approach to fluid dynamics, and the Kubelka-Munk reflectance model to capture the optical properties of watercolor. The work is demonstrated through several paintings produced using the system.en_US
dc.format.mediumelectronicen_US
dc.language.isoen_USen_US
dc.publisherTexas A&M Universityen_US
dc.subjectWatercoloren_US
dc.subjectlattice Boltzmann methoden_US
dc.subjectfluid simulationen_US
dc.subjectkubelka-munken_US
dc.titleA framework for digital watercoloren_US
dc.typeBooken
dc.typeThesisen
thesis.degree.departmentArchitectureen_US
thesis.degree.disciplineVisualization Sciencesen_US
thesis.degree.grantorTexas A&M Universityen_US
thesis.degree.nameMaster of Scienceen_US
thesis.degree.levelMastersen_US
dc.contributor.committeeMemberDavison, Richarden_US
dc.contributor.committeeMemberKeyser, Johnen_US
dc.type.genreElectronic Thesisen_US
dc.type.materialtexten_US
dc.format.digitalOriginborn digitalen_US


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