Show simple item record

dc.contributor.advisorLaFayette, Carol
dc.creatorKuhnel, Jennifer Lynn
dc.date.accessioned2004-09-30T02:04:53Z
dc.date.available2004-09-30T02:04:53Z
dc.date.created2003-12
dc.date.issued2004-09-30
dc.identifier.urihttps://hdl.handle.net/1969.1/490
dc.description.abstractIt is nice to give animators artistic freedom, but having to animate every bounce, sway, and counter-balancing movement of a rider on a horse isn't freedom at all. It is painstaking labor that could easily be prevented with an effective character setup. If an animation piece is only going to have a few shots with a horse and rider, then the trouble of setting up an automated character rig is not practical, but if there are a significant amount of shots with a horse and rider galloping across the prairie, doing death defying stunts, and walking for an extended time into the sunset then there needs to be a way to automate the reactions of the rider to the horse. This thesis focuses on what parts of a horse one can analyze to know at what point a rider will lean forward, bounce up from the saddle, or in any way react to a variety of different horse movements. The automated character setup, or rig, makes animating a rider on a horse much more efficient.en
dc.format.extent8660589 bytesen
dc.format.extent0 bytesen
dc.format.extent0 bytesen
dc.format.extent0 bytesen
dc.format.extent0 bytesen
dc.format.extent0 bytesen
dc.format.extent3016116 bytesen
dc.format.extent10921265 bytesen
dc.format.extent3090535 bytesen
dc.format.extent5657025 bytesen
dc.format.extent8016055 bytesen
dc.format.extent7799869 bytesen
dc.format.extent3551783 bytesen
dc.format.extent5410445 bytesen
dc.format.extent107430 bytesen
dc.format.mediumelectronicen
dc.format.mimetypevideo/quicktime
dc.format.mimetypevideo/quicktime
dc.format.mimetypevideo/quicktime
dc.format.mimetypevideo/quicktime
dc.format.mimetypevideo/quicktime
dc.format.mimetypevideo/quicktime
dc.format.mimetypeapplication/pdf
dc.format.mimetypevideo/quicktime
dc.format.mimetypevideo/quicktime
dc.format.mimetypevideo/quicktime
dc.format.mimetypevideo/quicktime
dc.format.mimetypevideo/quicktime
dc.format.mimetypevideo/quicktime
dc.format.mimetypevideo/quicktime
dc.format.mimetypetext/plain
dc.language.isoen_US
dc.publisherTexas A&M University
dc.subjectHorse and Rider Animationen
dc.subjectExpressionsen
dc.subjectCharacter Setupen
dc.subjectQuadruped motionen
dc.subjectRider motionen
dc.titleRigging a horse and rider: simulating the predictable and repetitive movement of the rideren
dc.typeBooken
dc.typeThesisen
thesis.degree.departmentArchitectureen
thesis.degree.disciplineVisualization Sciencesen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberKeyser, John
dc.contributor.committeeMemberHouse, Donald H.
dc.type.genreElectronic Thesisen
dc.type.materialtexten
dc.format.digitalOriginborn digitalen


Files in this item

Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record