Rigging a horse and rider: simulating the predictable and repetitive movement of the rider
dc.contributor.advisor | LaFayette, Carol | |
dc.creator | Kuhnel, Jennifer Lynn | |
dc.date.accessioned | 2004-09-30T02:04:53Z | |
dc.date.available | 2004-09-30T02:04:53Z | |
dc.date.created | 2003-12 | |
dc.date.issued | 2004-09-30 | |
dc.identifier.uri | https://hdl.handle.net/1969.1/490 | |
dc.description.abstract | It is nice to give animators artistic freedom, but having to animate every bounce, sway, and counter-balancing movement of a rider on a horse isn't freedom at all. It is painstaking labor that could easily be prevented with an effective character setup. If an animation piece is only going to have a few shots with a horse and rider, then the trouble of setting up an automated character rig is not practical, but if there are a significant amount of shots with a horse and rider galloping across the prairie, doing death defying stunts, and walking for an extended time into the sunset then there needs to be a way to automate the reactions of the rider to the horse. This thesis focuses on what parts of a horse one can analyze to know at what point a rider will lean forward, bounce up from the saddle, or in any way react to a variety of different horse movements. The automated character setup, or rig, makes animating a rider on a horse much more efficient. | en |
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dc.format.medium | electronic | en |
dc.format.mimetype | video/quicktime | |
dc.format.mimetype | video/quicktime | |
dc.format.mimetype | video/quicktime | |
dc.format.mimetype | video/quicktime | |
dc.format.mimetype | video/quicktime | |
dc.format.mimetype | video/quicktime | |
dc.format.mimetype | application/pdf | |
dc.format.mimetype | video/quicktime | |
dc.format.mimetype | video/quicktime | |
dc.format.mimetype | video/quicktime | |
dc.format.mimetype | video/quicktime | |
dc.format.mimetype | video/quicktime | |
dc.format.mimetype | video/quicktime | |
dc.format.mimetype | video/quicktime | |
dc.format.mimetype | text/plain | |
dc.language.iso | en_US | |
dc.publisher | Texas A&M University | |
dc.subject | Horse and Rider Animation | en |
dc.subject | Expressions | en |
dc.subject | Character Setup | en |
dc.subject | Quadruped motion | en |
dc.subject | Rider motion | en |
dc.title | Rigging a horse and rider: simulating the predictable and repetitive movement of the rider | en |
dc.type | Book | en |
dc.type | Thesis | en |
thesis.degree.department | Architecture | en |
thesis.degree.discipline | Visualization Sciences | en |
thesis.degree.grantor | Texas A&M University | en |
thesis.degree.name | Master of Science | en |
thesis.degree.level | Masters | en |
dc.contributor.committeeMember | Keyser, John | |
dc.contributor.committeeMember | House, Donald H. | |
dc.type.genre | Electronic Thesis | en |
dc.type.material | text | en |
dc.format.digitalOrigin | born digital | en |
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Electronic Theses, Dissertations, and Records of Study (2002– )
Texas A&M University Theses, Dissertations, and Records of Study (2002– )