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dc.contributor.advisorHillier, Karen
dc.creatorMusha, Elona
dc.date.accessioned2006-10-30T23:25:52Z
dc.date.available2006-10-30T23:25:52Z
dc.date.created2006-08
dc.date.issued2006-10-30
dc.identifier.urihttps://hdl.handle.net/1969.1/4230
dc.description.abstractThis thesis involves the study of four woodcuts from the twentieth century German Expressionist movement. The study of these woodcuts inspires and informs the translation of these artworks from two-dimensional works on paper to three-dimensional computer generated models. The goal of this thesis is to produce work that is derivative of the chosen woodcuts rather than create replicas of these artworks. The work undertaken utilizes Maya, a 3D software, and Mental Ray, a production quality rendering software. The final results are presented through stills, image sequences, and prints. The methods used to attain the goal of this thesis can provide a framework for artists who would like to achieve a similar woodcut look in their digital three-dimensional work.en
dc.format.extent3265893 bytesen
dc.format.mediumelectronicen
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.publisherTexas A&M University
dc.subjectexpressionisten
dc.subjectwoodcuten
dc.titleTranslating 2D German expressionist woodcut artwork into 3Den
dc.typeBooken
dc.typeThesisen
thesis.degree.departmentArchitectureen
thesis.degree.disciplineVisualization Sciencesen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberGreenwald, Michael
dc.contributor.committeeMemberLaFayette, Carol
dc.type.genreElectronic Thesisen
dc.type.materialtexten
dc.format.digitalOriginborn digitalen


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