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dc.contributor.advisorParke, Frederic
dc.creatorSeal, Joshua Brent
dc.date.accessioned2017-08-21T14:43:06Z
dc.date.available2017-08-21T14:43:06Z
dc.date.created2017-05
dc.date.issued2017-04-19
dc.date.submittedMay 2017
dc.identifier.urihttps://hdl.handle.net/1969.1/161574
dc.description.abstractThe goal of this work is the development of a new tool within Autodesk Maya for the creation of animatics. A brief history and survey of pre-visualization techniques and methods is provided, and the functionality and effective uses of current pre-visualization programs and tools are explored, focusing on an analysis of the current Maya Camera Sequencer tool. Development of the modified animatic creation tool (named ‘jSequencer’) is then discussed and the new tool is demonstrated using an example animation sequence. Results of the application of jSequencer are then compared with an animatic created with the Maya Camera Sequencer. jSequencer enhances the functionalities and adds elements that improve the animatic creation process’s efficiency and effectiveness; therefore, jSequencer is a better tool for creating animatics in the Maya workspace.en
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.subjectPre-visualizationen
dc.subjectAnimaticsen
dc.subjectMayaen
dc.subjectCamera Sequenceren
dc.subjectAnimationen
dc.subjectLayouten
dc.titleImproving Animatic Creation in Mayaen
dc.typeThesisen
thesis.degree.departmentVisualizationen
thesis.degree.disciplineVisualizationen
thesis.degree.grantorTexas A & M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberCaffey, Stephen
dc.contributor.committeeMemberMcLaughlin, Timothy
dc.type.materialtexten
dc.date.updated2017-08-21T14:43:06Z
local.etdauthor.orcid0000-0001-8122-4644


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