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dc.contributor.advisorGalanter, Philip
dc.creatorEisinger, Sarah Beth
dc.date.accessioned2013-10-03T14:42:55Z
dc.date.available2015-05-01T05:57:09Z
dc.date.created2013-05
dc.date.issued2013-04-08
dc.date.submittedMay 2013
dc.identifier.urihttps://hdl.handle.net/1969.1/149373
dc.description.abstractThis thesis centers on the study of the design principles used in creating hand-drawn effects and how they can be applied to computer-generated 3D effects. By studying the rich history of hand-drawn effects animation, artists working on computer-generated films can enhance the emotional impact and visual appeal of their effects without devoting years to creating hand-drawn effects. From reference clips of animated effects and writings by artists, a list of aesthetic guidelines for the production of stylized effects is generated. A series of case study animations is created to demonstrate how these guidelines can be used to create effects in various styles and of various elements.en
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.subjectSpecial effectsen
dc.subjecthand-drawn effectsen
dc.subjectanimationen
dc.titleApplying Hand-Drawn Effects Design Principles to the Creation of 3D Effectsen
dc.typeThesisen
thesis.degree.departmentVisualizationen
thesis.degree.disciplineVisualizationen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberAkleman, Ergun
dc.contributor.committeeMemberKeyser, John
dc.type.materialtexten
dc.date.updated2013-10-03T14:42:57Z
local.embargo.terms2015-05-01


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