Now showing items 1-20 of 23

    • A Web-based Animation Authoring Application for Quadrupedal Characters 

      Murphy, Krista Lea (2014-12-03)
      Creating animation for quadrupedal characters via key-framing is time consuming; furthermore, motion capture is expensive and cannot easily be applied to animals. Procedural animation can combat these limitations. However, ...
    • An Extensible System For Physically-based Virtual Camera Control Using Rotational Motion Capture 

      Huebel, Robert Shelby (2014-04-24)
      An important characteristic of any well-designed system is user interface design. Even in extremely complex systems with high learning curves, a designer’s goal is to create an interface that is simple to use and that feels ...
    • Animating a cost effective character for an educational production 

      Carnevale, Luke Anthony (Texas A&M University, 2004-11-15)
      Animation is a powerful teaching tool. Ideas can be expressed through animation using only a fraction of the time needed with conventional teaching methods [John Halas 1987]. In short, a picture is worth a thousand words. ...
    • Applying Hand-Drawn Effects Design Principles to the Creation of 3D Effects 

      Eisinger, Sarah Beth (2013-04-08)
      This thesis centers on the study of the design principles used in creating hand-drawn effects and how they can be applied to computer-generated 3D effects. By studying the rich history of hand-drawn effects animation, ...
    • Automated gait generation based on traditional animation 

      Lee, Sung Hwa (Texas A&M University, 2005-08-29)
      This thesis describes the development of a tool to assist animators in doing walk cycles. In traditional animation, animators create expressive walk cycles with key poses. The process of generating walk cycles by hand is ...
    • Automated Vehicle Articulation and Animation: A Maxscript Approach 

      Griffin, Christopher Corey (2011-02-22)
      This thesis presents an efficient, animation production-centric solution to the articulation and animation of computer generated automobiles for creating animations with a high degree of believability. The thesis has two ...
    • The chimaera project: an online database of animal motions 

      Gele, Julie Katherine (2009-05-15)
      Digital animators will save vast amounts of project time by starting with a completed skeleton and some base animations. This result can be accomplished with Web 2.0 technologies by creating a repository of skeletons and ...
    • Communicating for Creative Success in Remote Collaborative Work 

      Keske, Stephanie Lee (2014-01-16)
      This thesis investigated how technological communication tools contribute to creative success within the speci c domain of animation production. Research indicates that communication is one of the most important factors ...
    • Creating Bright Shadows: Visual Music Using Immersion, Stereography, and Computer Animation 

      Catalano, Michael Anthony (2017-01-10)
      This thesis outlines the research and process of creating an immersive audiovisual work titled “Bright Shadows,” an 11 minute three-dimensional animation of dynamic, colorful abstractions choreographed to instrumental ...
    • Creating Entertaining Animations for Safety Education 

      Eason, Anthony Dalton (2018-11-20)
      There has been previous research on how to make animation entertaining and engaging for a variety of industries, not just for the entertainment industry. There has also been an extensive use of imagination in books, film, ...
    • Digital production pipelines: examining structures and methods in the computer effects industry 

      Bettis, Dane Edward (Texas A&M University, 2005-08-29)
      Computer animated films require collaboration: blending artistic concept with technical skill, meeting budget constraints and adhering to deadlines. The path which production follows from initial idea to finished product ...
    • From Production to Education: An Analysis of Pipeline Requirements and Practices 

      Jarratt, Brandon Lee (2013-01-15)
      Animation, visual effects, and video game studios have to manage complex and highly iterative productions. The processes, tools, and data flow that carry a production from initial idea to finished state is called a ’pipeline.’ ...
    • Futurist sculpting: modeling movement in 3D 

      Krawczyk, Piotr (Texas A&M University, 2007-04-25)
      Futurist Sculpting is a collection of techniques for representing dynamic motion in a static three-dimensional model. These techniques allow digital artists to use animation as a new modeling tool. The idea of Futurist ...
    • Interactive crayon rendering for animation 

      Halstead, Howard John IV (Texas A&M University, 2006-04-12)
      This thesis describes the design and implementation of an interactive, nonphotorealistic rendering system for three-dimensional computer animation. The system provides a two-dimensional interface for coloring successive ...
    • Investigating the Effects of Cinematic Lighting in 3D Animated Scenes on Viewers’ Emotions and Perceived Story 

      Hengtaweesub, Pornubpan (2017-04-26)
      A key reason for the success of animated films is the effects of cinematic lighting. Many techniques and theories have been devised for the creation of lighting effects, but we still do not understand well enough how such ...
    • Phasing Loops 

      Guinski, Rodrigo 1980- (2012-11-30)
      This work consists of a set of eight vector graphics animations exploring phasing loops, intended to be displayed on televisions and monitors, for home use or exhibition in art galleries as Generative Cinema installations. ...
    • A Post-mortem Analysis of Production Process: The Bricklayer's Disaster 

      Bajandas, Nathan Thomas (2012-02-14)
      This thesis is focused on the worthwhile lessons learned while creating a short animated film. The conventional way of teaching related to practice is to have students work on projects and learn from their own experience. ...
    • Re-Creating the Sinking of the Edmund Fitzgerald 

      Stewart, Kiara F; Derry, Jasmine; Lee, Yuan-Chi; Hammond, Lauren; Harris, Marisa
      Over the course of the school year, we intend to create a short film centered around the sinking of the S.S. Edmund Fitzgerald. Up until this point, there has been thorough research in the conditions surrounding the sinking ...
    • Real-time geometric motion blur for a deforming polygonal mesh 

      Jones, Nathaniel Earl (Texas A&M University, 2004-09-30)
      Motion blur is one important method for increasing the visual quality of real-time applications. This is increasingly true in the area of interactive applications, where designers often seek to add graphical flair or realism ...
    • Rendering the Renaissance: A Methodology for Recreating Historical Fabrics and Fashions in Computer Graphics 

      Cleveland, Trisha Anne (2015-08-09)
      Fabric and costume is an integral part of film media and increasingly so in computer graphics. There exists a growing interest in the creation of period films. To stay true to historical accuracy, creating believable, ...