Object oriented framework for character animation and design
Abstract
Three-dimensional computer character animation is becoming more and more prevalent in the entertainment industry. As the demand grows, so does the need for tools that allow animators to create animations quickly. In this thesis, we present a framework for animating with the goals of minimizing the time to train new animators, the time to develop new characters, and the time to make a finished animation. We propose a system that is analogous to object oriented paradigms in software development - namely reuse and encapsulation. We then demonstrate the feasibility of the model by describing the prototype developed during the course of this research.
Description
Due to the character of the original source materials and the nature of batch digitization, quality control issues may be present in this document. Please report any quality issues you encounter to digital@library.tamu.edu, referencing the URI of the item.Includes bibliographical references (leaf 16).
Citation
Devoy, Erin (2002). Object oriented framework for character animation and design. Texas A&M University. Available electronically from https : / /hdl .handle .net /1969 .1 /ETD -TAMU -2002 -Fellows -Thesis -D473.